Best evaluation function pacman. Coding Dec 6, 2023 · the manual evaluation function I used for hw2 of berkeley's pac-man projects - evaluationFunction. Along the way, you will implement both minimax and expectimax search and try your hand at evaluation function design. Files cs444_stateEvaluation. Implements the adversarial multi-agents using Minimax with Alpha-Beta Pruning, Expectimax, Expectimax with improved evaluation function. Expectimax Agent (3 points) Random ghosts are of course not optimal minimax agents, and so modeling them with minimax search may not be appropriate. This project has 2 parts: Implements the evaluation function for Pacman as a Reflex Agent to escape the Ghost (s) while eating as many dots as possible, and the basic adversarial multi-agents using Minimax. Recall that a reflex agent only uses the current state of the world to make decisions and thus acts in a greedy fashion (select what looks good right now). py to play respectably. The evaluation function takes in the current and proposed successor GameStates (pacman. Reflex Agent (3 points) A reflex agent chooses an action at each choice point by examining its alternatives via an action evaluation function.
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