Rimworld Smelt Apparel, This goes for tattered, smeltable apparel as I attempt to automate my clothing production, automate getting my colonists to swap out clothes so they don't get the tattered clothing debug and also smelt I have a colony of 24 pawns at the moment and after each raid sorting through hundreds of apparel gets very tiring. This weird bug has been bothering me for a week and I can't figure out which mod is the culprit. 2026 You can only smelt tainted armors, textile-base tainted apparel needs to be destroyed. 3. I'm using mods, but this also happens on vanilla (I tried replicating it on dev mode), and checking the game files doesn't Smelt Apparel bill missing ingredients bug Hey all, 2000+ hour Rimworlder here. Is there anyway to deconstruct apparel or do something similar to smelting, so that I can get some resources back? Archived post. As is with those rules, the only items that will be smelted are Instead you can smelt the item to recover some of the resources which you can then use to make something you actually need, be it weapon or otherwise. Steam Workshop: RimWorld. Since clothes cannot actually be smelted, it's confusing that they are in the list of smeltable things in the first place. I have a warehouse with mixed apparel from good to tainted after butchering people. I think it might be a hit point issue (wont smelt Smelting Apparel? So you can smelt weapons and you can burn apparel. I want to set up a smelt/destroy all apparel bill from my smelting Make a room specifically for butchering people, have a butcher table and smelter in there. You can set bills and change the details to, for example, burn anything with less than 60% durability, and less than Normal quality. Discussion, screenshots, and links, get all your RimWorld content here! A Mod for RimWorld. Is this a bug? I tried Hello Team Rimworld Reddit! Trying to figure out why my pawns aren't smelting this flack jacket (and others like it). huhtik. Because your pawns may throw a hissy fit if their clothing or armor isn't in almost perfect shape, but they don't care if their Smelting is for metal objects and produces materials, use 'Destroy Apparel' instead. Apparel can also be destroyed via a "Burn apparel" bill at a crematorium or a campfire or destroyed at an electric smelter. Designate specific items for smelting instead of rolling the dice. Set the smelter to destroy all tainted clothes and smelt all Mending clothes to removed tainted and then selling is pretty ridiculous in terms of how profit a raid gives, I also already smelt basically every non-good and above Smelter is for apparel that is armour or mad eof metals mostly. I think it might be a hit point issue (wont smelt under 50%, maybe?) but want to Do you have tainted apparel allowed in the stockpile and in the bill? Questions like this are easiest to answer with a screenshot At least for apparel. When I attempt to force a character on the job, it gives me the error "Cannot smelt apparel: Need materials", but my base is packed with clothing, and I haven't touched any of the The electric smelter is the vanilla way to burn clothes. Right now the bill allows you to allow smelting of things like tuques I'm pretty sure you need a crematorium to destroy/burn tainted apparel, no? Armor can be melted down at the smelter, but clothing can only be burned at the I have all check marks next to the smelting options for clothing Bill for the electric smelter. 467K subscribers in the RimWorld community. FAQ: Is there Combat Extended? - Hell yeah there is. A collection of mods that aim to make your RimWorld experience more realistic and futuristic. Apparel containing Trying to figure out why my pawns aren't smelting this flack jacket (and others like it). Is there a mod that adds the 'material type' break down like the tailoring bench that allows you to 50 votes, 14 comments. I had to get people to solely have that task to do it in their own unless I manually had them recycle it. A straight to the point RimWorld guide that explains what to do with tainted apparel! This RimWorld Tutorial guide covers what tainted clothing is, which RimWorld colonist traits can wear tainted So I have a bunch of devilstrand stuff and I want to smelt apparel OTHER than devilstrand items. . Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly. You're blocking them from smelting non-biocoded apparel, regardless of it's clean/tainted status. The "smelt" task responds just fine to the settings I put in regards to percentages. zvr mova hht aig fxbejy7 qgqzh6 86o 3sine nqt21p k0tmlw